Devlog

Found is built from fragments: ideas, memories, experiments, mistakes, conversations, sketches, systems, and stories slowly assembled into a world.

This devlog shares the process of building that world.

2026.05.08

Minimum Lovable Character

Every character in Found is built on something I've started calling the Minimum Viable Character, or MVC for short. The concept sounds unintentional, uncared for, or even unrefined, but it isn't. The MVC isn't about doing less. It's about leaving room for the player to bring their own relationships into the game.

2025.07.02

Em

In my last devlog, I wrote about why I’m making an RPG. I reminisced about old pixel moons and how limitations can become the most expressive parts of a story. What I didn’t talk about was the main character. I held that back, because Em deserves a whole post all to themselves.

2025.06.22

Don't Make an RPG Your First Game

It’s been a year and a half since I started Found. I’ve picked up Godot and Blender. I’ve learned to code GDScript. I’ve created countless pages of documentation and systems for everything from enemies to inventory management. I’ve learned many lessons, more than I care to count having been the hard way.