The world is in pieces.
Scattered across the terrain are fragments of places, memories, and histories disconnected by catastrophe. Players take on the role of Em, a cloaked wanderer seeking to put the world back together, remember who they are, and defeat whatever evil is at the root of it all.
As players explore, they collect fragments of the world itself, assembling a map that becomes unique to every playthrough. Along the way, they encounter diverse cultures and characters navigating fear, hope, grief, ambition, tradition, and transformation in radically different ways.
Found relies on a combination of conversational and environmental storytelling, as the player collects their scattered memories, interacts with characters – each with their own emotional backstory, embarks on poetic quests, all while making progress to resolve an epic struggle that's been lifetimes in the making.
Combat plays an important role throughout the journey, inspired by classic Zelda-style adventure games: meaningful, atmospheric, and woven into exploration rather than dominating it. Enemies are tied to landscapes, and each boss is a unique puzzle that must be solved through battle.
Built over several years by a solo developer, Found currently contains 217 handcrafted levels connected through a large exploratory structure, with a projected playtime of 40–80 hours depending on player curiosity and completion style.
Key Features
Reassemble a World Broken Apart
Explore the world to collect fragments that can be pieced together to construct a map unique to your playthrough. As disconnected places reconnect, new pathways, discoveries, puzzles, and stories emerge, allowing players to gradually shape both the world and their journey through it.
Explore 200+ Handcrafted Levels
Discover more than 200 interconnected levels filled with puzzles, quests, hidden memories, characters, and secrets. Unlock new abilities and revisit familiar places from new perspectives through exploration inspired by classic adventure games.
Literary-Style Narrative Design
Experience 40+ quests told as compact emotional stories rather than exposition-heavy dialogue trees. Memories, environments, and interactions unfold gradually, encouraging players to interpret and connect meaning for themselves.
Atmospheric Soft-Poly Visual Style
Explore a dreamlike 3D world inspired by painting and memory. Through soft-poly environments, stylized characters, intentional color palettes, and surreal landscapes, Found aims to evoke mood, nostalgia, and dreamlike wonder.
Emotional & Cultural Storytelling
Meet characters and societies responding differently to a broken world – shaped by fear, tradition, ambition, grief, hope, and the struggle to redefine themselves after the Fragmentation.
Combat that Grows with the Story
Fight enemies and bosses woven directly into the cultures, environments, and stories of the world around them. Abilities like electricity, invisibility, and thievery expand both combat strategy and the ways players interact with the world itself.
The Reason for Found
Found began as an exploration of how games can communicate emotion through abstraction and limitation.
Inspired by the feeling of classic RPGs and adventure games, the project embraces ambiguity, stylization, and emotional projection rather than photorealism. The protagonist, Em, is intentionally open-ended — allowing players to bring their own identity and experiences into the world.
The goal is to create the feeling of finishing a meaningful work of fiction: caring deeply about characters, places, and memories that feel personal, even within a predetermined story.
Quick Facts
| Genre | Narrative Adventure RPG |
| Platforms | PC (Steam), exploring Nintendo platforms |
| Engine | Godot |
| Art Tools | Blender, Procreate |
| Team | Solo developer with soundtrack composer |
| Status | In active development |
| Current Scope | 217 levels playable |
| Planned Testing | Summer 2026 |
| Estimated Playtime | 40–80 hours |
| Inspirations | Zelda, Final Fantasy, Monument Valley |
| Website | found.game |
Developer Bio
Shannon E. Thomas is a designer and solo game developer born in the United States and currently based in Amsterdam. For the past two years, she's been building Found, a narrative RPG exploring memory, identity, and emotional storytelling through stylized artwork.
Drawing from a background in experience design, design leadership, and systems thinking, Shannon approaches Found as both a game and a literary world: one built around emotional resonance, exploration, and human complexity.
For publishing, press, collaboration, or playtesting inquiries: shannon@found.game