Found Fact Sheet
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Title
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Found

Developer
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Shannon E. Thomas / Studio Awful

Location
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Amsterdam, Netherlands

Genre
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Narrative Adventure RPG

Platforms
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Windows, macOS, Linux, Steam Deck

Store
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Steam
https://store.steampowered.com/app/5120760/Found/

Website
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https://found.game

Press Page
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https://found.game/press/

Contact
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shannon@theartificial.nl

Engine
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Godot

Art Tools
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Blender, Procreate

Team
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Solo developer with soundtrack composer

Status
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In active development

Current Scope
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217 handcrafted levels playable

Estimated Playtime
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40-80 hours, depending on player curiosity and completion style

Inspirations
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Zelda, Final Fantasy, Monument Valley

About the Game
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Found is a narrative adventure RPG about memory, identity, and rebuilding a fragmented world.

Explore a dreamlike soft-poly world that's been torn apart. As Em, a cloaked wanderer with glowing eyes, players uncover lost memories, solve environmental puzzles, battle strange creatures, and piece the world back together one fragment at a time.

Key Features
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Reassemble a World Broken Apart
Explore the world to collect fragments that can be pieced together to construct a map unique to your playthrough. As disconnected places reconnect, new pathways, discoveries, puzzles, and stories emerge.

Explore 200+ Handcrafted Levels
Discover more than 200 interconnected levels filled with puzzles, quests, hidden memories, characters, and secrets.

Literary-Style Narrative Design
Experience 40+ quests told as compact emotional stories rather than exposition-heavy dialogue trees. Memories, environments, and interactions unfold gradually, encouraging players to interpret and connect meaning for themselves.

Atmospheric Soft-Poly Visual Style
Explore a dreamlike 3D world inspired by painting and memory, built through soft-poly environments, stylized characters, intentional color palettes, and surreal landscapes.

Emotional and Cultural Storytelling
Meet characters and societies responding differently to a broken world, shaped by fear, tradition, ambition, grief, hope, and the struggle to redefine themselves after the Fragmentation.

Combat that Grows with the Story
Fight enemies and bosses woven directly into the cultures, environments, and stories of the world around them. Abilities like electricity, invisibility, and thievery expand both combat strategy and exploration.

Developer Bio
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Shannon E. Thomas is a designer and solo game developer born in the United States and currently based in Amsterdam. For the past two years, she's been building Found, a narrative adventure game exploring memory, identity, and emotional storytelling.

Drawing from a background in fine art, experience design, and systems thinking, Shannon approaches Found as both a game and a literary world: one built around emotional resonance, exploration, and human complexity.

